As learning technologies revolutionize education through online tools, there is a huge demand for instructors who understand the human component – how and why people use technology to learn. Drexel’s Master of Science in Learning Technologies (LT) is a program that prepares graduates to build an effective system of training based on the vast differences in the way people interface with new technology. The program is conveniently offered online and at the University Center in Pottstown, Pennsylvania. Students enrolled at the University Center will study in a blended format of online coursework and executive-style weekend classes.
Drexel’s e-Learning curriculum stands alone, through important field training and a philosophy of solution-oriented, collective discourse that becomes a model for professional practice. The curriculum covers the four main areas that are vital to current learning technologies: national and state technology standards and 21st century skills, collaborative leadership, a design perspective and digital media skills set, and research projects. Coursework builds on Drexel’s leadership in the latest educational research and technologies and provides students with a complete framework for understanding the learning sciences and media literacy – from initial concepts and development of instructional design to how individuals use learning software – from the obstacles they encounter to the solutions that help them succeed.
Students have the option of choosing between four primary concentration areas:
A critical co-op component with portfolio places students in a working environment, including their current place of employment, where they can match their newfound skills to real-world scenarios.
For students with and without prior teaching credentials the School of Education offers an Instructional Technology Specialist certification and courses in specialized areas such as virtual learning, instructional design, and diagnostic teaching. All credits earned in completing the certification may be applied towards the master’s degree if students choose to continue.
Additionally, the School of Education offers a certificate program in Learning in Game-Based Environments. This certificate program can be incorporated into the MS in Learning Technologies, however additional credits would be required. Alternatively, students can choose to concentrate in Learning in Game-Based Environments within the MS in Learning Technologies program to fulfill the 45 graduate credit masters program.
In a world that is increasingly reliant on learning technologies, this 45-credit program is ideal career preparation for a broad range of employment opportunities in national and international education institutions and organizations. Career prospects include educational technologists, learning coordinator, instructional design leaders, technology coach, and myriad positions within for-profit learning organizations and corporate training divisions.
Ideal candidates are teachers, trainers, and other educational leaders seeking a highly marketable expertise and a credential that will set them apart in the competitive and dynamic world of learning technology.