Digital Games Learning Network Presents Third Part of Digital Games Seminar Series, March 22, 2011

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The Digital Games Learning Network continues its seminar series with the third event on March 22, “Epistemic Games and Learning,” held at Mitchell Auditorium in Bossone Research Center from 7-8:30 pm. Dr. David Williamson Shaffer, a professor at the University of Wisconsin-Madison and a Game Scientist at the Wisconsin Center for Education Research, will present. All students, faculty, and learning technology staff at Drexel University and surrounding universities may attend the seminar series free of cost. The seminar series seeks to educate those conducting research on games and digital media for learning or who have an interest in games and learning. It covers current trends in the field of game-based learning, emerging assessments, augmented reality games, and ground-breaking theories that are affecting how games and other technologies are integrated into schools with content and pedagogy.

Visit goodwin.drexel.edu/dlgn for more information or to register for this free event.

Additionally, you can contact Dr. Aroutis Foster at aroutis@drexel.edu or 215-571-3663.

About David Williamson Shaffer

David Williamson Shaffer is a professor at the University of Wisconsin-Madison in the departments of Educational Psychology and Curriculum and Instruction, and a Game Scientist at the Wisconsin Center for Education Research. He is the chief PI on the Epistemic Games grants.

Before coming to the University of Wisconsin, Dr. Shaffer taught grades 4-12 in the United States and abroad, including two years working with the Asian Development Bank and US Peace Corps in Nepal. His M.S. and Ph.D. are from the Media Laboratory at the Massachusetts Institute of Technology, and he taught in the Technology and Education Program at the Harvard Graduate School of Education. Dr. Shaffer was a 2008-2009 European Union Marie Curie Fellow.

Dr. Shaffer studies how new technologies change the way people think and learn and his most recent book is How Computer Games Help Children Learn. His particular area of interest is in the development of epistemic games: computer and video games in which players become professionals to develop innovative and creative ways of thinking.